An excerpt from the “Travelers guide to Sharaam”

One could never easily understand the existence of Sharaam. Seemingly, it is an artificially created entity, one that isn’t really supposed to exist. Consisted of three major cultures, eleven cities, not to mention different races. This “confederation” of cities if you will, since the day of its creation, has been a fertile ground for backstabbing, criminals and rogues of every kind, political intrigue… If you can think of it – it has happened here already. This could easily leave one wondering – how can such an “alliance” persist? While the answer to this isn’t an easy one to give, I will try to list the reasons that (I believe) support the existence of Sharaam as a whole.
First, simply looking at it’s map, one could easily deduce that they depend on each other. Take Utera for an example – It has no fertile ground in it’s possession. However, Utera has a well established port, one that maintains trade relations to the northerners. A bit to the south, lies Ibuhema – a city with one of the most fertile lands in Sharaam. Utera is the closest port to Ibuhema. Naturally, farmers from Ibuhema would go to Utera to sell their goods – and buy some back, to satisfy the needs their land does not. Even lower to the south, amidst the desert region of Erolen, lies Helrid – the oldest of the three. Helrid’s citizens are proud people, with a rich warrior culture, strongly tied to their worship of Shalyan, the goddess of dreams and death. Needless to say, when things get bad, when the Iron Legions of Drun Alukel decide to strike – everyone turn to the warriors of Helrid. While this may superficially explain and give a basic look at the relations, it is far from a full explanation. One more thing worth mentioning here, is that these three cities were found by five different tribes from the Meranim culture. Which could even more complicate this simplified explanation, considering that these five tribes were sworn enemies, up until the founding of Sharaam, at which point they were more or less forced into signing a truce. In practice however, things are different, which the reader can see for himself when travelling these lands.

Adventurers, thrill-seekers (not unlike me), have found this place a rich ground for gaining fame, fortune or whatever they may seek. Some of these cities were built on ruins of long-forgotten cities of the past. Legends, myths and tales can be found here in abundance. Following one of these may prove fruitless. Or may bring the seeker to untold riches. Or lead one to his utter destruction. Be that as it may, I believe that the reader will find these lands more than interesting, regardless of his intentions here.

Thogold Milner,
a former adventurer and a librarian in Utera.

Tales of Sharaam

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